Surrendering too often
Improve3 of your last 6 losses ended in a surrender. Comebacks are common at Emerald: one Baron throw or a caught carry flips most games. Play them out.
3 of your last 6 losses ended in a surrender. Comebacks are common at Emerald: one Baron throw or a caught carry flips most games. Play them out.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
2.76 vision score per minute — above the 1.70 of your rank. Your team sees the map because of you.
75% in games over 33 minutes, 40% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.