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657

ehru #1999

EUW Updated never
Live game

Too many deaths

Improve 8.2 deaths

You die 8.2 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Long sessions hurt your results

Improve 38% late in session

From the fourth game of a session onwards you win 38%, compared with 58% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Narrow your champion pool

Improve 12 champions

You played 12 different champions in your last 20 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.

Dying at the wrong moments

Improve 16% of game dead

You spend 16% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 8.3 CS/min

You average 8.3 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

10 W 10 L
Last 20 games
1 win streak
7.2 / 8.2 / 17.5
3.01 KDA
  • Malzahar
    44% (4 W 5 L)
    4.14 KDA
  • Veigar
    100% (1 W 0 L)
    5.00 KDA
  • Brand
    100% (1 W 0 L)
    2.76 KDA