Long sessions hurt your results
Improve 71% late in sessionFrom the fourth game of a session onwards you win 71%, compared with 100% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 71%, compared with 100% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 49% of your team's kills; Diamond players average 58%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You place 0.1 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You average 8.4 CS per minute as Jungle — well above the 6.2 typical for Diamond. Your gold income is a real edge; convert it by finishing items before objectives spawn.
3.6 epic objectives per game — you control the map the way junglers should.
3.6 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.
Rengar: 9 wins in 10 games (90%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.