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S16 Master
540

Karp #owo

EUW Ladder rank: Master 16 LP Updated 1 month ago
Live game

Too many deaths

Improve 6.6 deaths

You die 6.6 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 44% after a loss

After a loss you win only 44% of the next game, versus 67% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Be part of more fights

Improve 47% KP

You take part in 47% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 8.4 CS/min

You average 8.4 CS per minute as Jungle — well above the 6.6 typical for Master. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Strong duelist

Strength 2.5 solo kills

2.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Your best champion right now

Note 67% on Diana

Diana: 4 wins in 6 games (67%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

You win the long games

Note

57% in games over 33 minutes, 20% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.

Match history

11 W 9 L
Last 20 games
2 loss streak
7.9 / 6.5 / 5.9
2.12 KDA
  • Kha'Zix
    58% (11 W 8 L)
    2.07 KDA
  • Diana
    67% (4 W 2 L)
    2.89 KDA