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S16 Emerald
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EUW Updated 1 month ago
Live game

Too many deaths

Improve 7.5 deaths

You die 7.5 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 21% after a loss

After a loss you win only 21% of the next game, versus 50% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Invest in vision

Improve 0.11 vision/min

Your vision score is 0.11 per minute; Emerald players average 1.00. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Long sessions hurt your results

Improve 13% late in session

From the fourth game of a session onwards you win 13%, compared with 38% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 2.5 solo kills

2.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

6 W 14 L
Last 20 games
1 loss streak
8.4 / 7.5 / 6.5
1.99 KDA
  • Yasuo
    43% (3 W 4 L)
    1.98 KDA
  • Kayle
    0% (0 W 2 L)
    1.20 KDA
  • Zed
    100% (1 W 0 L)
    3.25 KDA