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S16 Master
106

JORGE #R2D2

EUW Ladder rank: Master 494 LP Updated 1 month ago
Live game

Too many deaths

Improve 6.8 deaths

You die 6.8 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Objectives over ganks

Improve 1.3 objectives

You take part in 1.3 epic objectives per game. As a jungler, time dragon and grubs, ward them 45 seconds early, and reset so you arrive with full health — objectives win more games than a kill in a side lane.

Long sessions hurt your results

Improve 14% late in session

From the fourth game of a session onwards you win 14%, compared with 50% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 43% KP

You take part in 43% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Excellent farming

Strength 7.7 CS/min

You average 7.7 CS per minute as Jungle — well above the 6.6 typical for Master. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 2.1 solo kills

2.1 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

8 W 12 L
Last 20 games
1 win streak
7.6 / 7.0 / 5.6
1.90 KDA
  • Riven
    45% (5 W 6 L)
    1.96 KDA
  • Sylas
    0% (0 W 3 L)
    1.20 KDA
  • Blitzcrank
    100% (1 W 0 L)
    7.33 KDA