Long sessions hurt your results
Improve 0% late in sessionFrom the fourth game of a session onwards you win 0%, compared with 40% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 0%, compared with 40% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
2.85 vision score per minute — above the 1.70 of your rank. Your team sees the map because of you.
67% kill participation — you are present for most of your team's kills, which is exactly how games are carried.