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S16 Master
644

Fearless #172

EUW Ladder rank: Master 556 LP Updated 2 days ago
Live game

Too many deaths

Improve 7.2 deaths

You die 7.2 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.65 vision/min

Your vision score is 0.65 per minute; Master players average 1.20. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Long sessions hurt your results

Improve 27% late in session

From the fourth game of a session onwards you win 27%, compared with 70% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 44% KP

You take part in 44% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Your best champion right now

Note 80% on Jinx

Jinx: 4 wins in 5 games (80%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

9 W 11 L
Last 20 games
2 win streak
8.5 / 7.3 / 5.8
1.95 KDA
  • Jinx
    80% (4 W 1 L)
    2.23 KDA
  • Tristana
    33% (1 W 2 L)
    2.57 KDA
  • Samira
    50% (1 W 1 L)
    2.82 KDA