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73

Raykon #Goth

EUW Updated never
Live game

Dying at the wrong moments

Improve 11% of game dead

You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.4 per game

You place 0.4 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 10.4 CS/min

You average 10.4 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Your team's main damage source

Strength 45% team dmg

You deal 45% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

4 W 1 L
Last 5 games
1 win streak
16.8 / 5.8 / 4.6
3.69 KDA
  • Zeri
    100% (2 W 0 L)
    4.78 KDA
  • Kog'Maw
    100% (1 W 0 L)
    2.88 KDA
  • Xerath
    100% (1 W 0 L)
    5.60 KDA