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S16 Master
331

Antagonist #Fun

EUW Updated never
Live game

Low damage output for a carry

Improve 17% team dmg

You deal 17% of your team's damage to champions as ADC. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Dying at the wrong moments

Improve 11% of game dead

You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Surrendering too often

Improve

3 of your last 5 losses ended in a surrender. Comebacks are common at Gold: one Baron throw or a caught carry flips most games. Play them out.

Excellent farming

Strength 8.3 CS/min

You average 8.3 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong vision control

Strength 1.49 vision/min

1.49 vision score per minute — above the 0.80 of your rank. Your team sees the map because of you.

Match history

2 W 5 L
Last 7 games
1 win streak
3.4 / 6.9 / 8.6
1.75 KDA
  • Jhin
    100% (2 W 0 L)
    3.80 KDA
  • Janna
    0% (0 W 2 L)
    1.58 KDA
  • Ezreal
    0% (0 W 1 L)
    0.67 KDA