Long sessions hurt your results
Improve 25% late in sessionFrom the fourth game of a session onwards you win 25%, compared with 65% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 25%, compared with 65% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 44% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You played 8 different champions in your last 25 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.
You spend 10% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You average 7.7 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
1.49 vision score per minute — above the 0.80 of your rank. Your team sees the map because of you.
3 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.
Karma: 7 wins in 10 games (70%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.
100% in games over 33 minutes, 14% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.