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S16 Diamond
59

bubbleboy #HAHAH

EUNE Updated 0 seconds ago
Live game

Too many deaths

Improve 9.4 deaths

You die 9.4 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 40% after a loss

After a loss you win only 40% of the next game, versus 75% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Invest in vision

Improve 0.65 vision/min

Your vision score is 0.65 per minute; Diamond players average 1.10. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Dying at the wrong moments

Improve 14% of game dead

You spend 14% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

On a hot streak

Strength 4 wins in a row

4 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.

Match history

5 W 5 L
Last 10 games
4 win streak
10.5 / 9.4 / 9.8
2.16 KDA
  • Jinx
    33% (1 W 2 L)
    2.07 KDA
  • Dr. Mundo
    50% (1 W 1 L)
    2.00 KDA
  • Yunara
    50% (1 W 1 L)
    1.15 KDA