Long sessions hurt your results
Improve 50% late in sessionFrom the fourth game of a session onwards you win 50%, compared with 72% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 50%, compared with 72% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
Karthus: 1 wins in 4 games (25%). Move it to normals until it feels comfortable again.
You average 8.7 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
Only 4.2 deaths per game with a 3.6 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.
You deal 28% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.
Kalista: 12 wins in 15 games (80%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.