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S16 Master
111

997 #1734

EUNE Updated never
Live game

Dying at the wrong moments

Improve 11% of game dead

You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.2 per game

You place 0.2 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 8.5 CS/min

You average 8.5 CS per minute as Jungle — well above the 5.0 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Strong duelist

Strength 1.6 solo kills

1.6 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Close games out early

Note

60% in games under 25 minutes but only 25% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

9 W 11 L
Last 20 games
1 win streak
8.0 / 6.4 / 9.3
2.72 KDA
  • Hecarim
    56% (10 W 8 L)
    3.03 KDA
  • Fizz
    50% (1 W 1 L)
    3.47 KDA
  • Lillia
    100% (1 W 0 L)
    4.67 KDA