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S16 Emerald
254

Secretclass #Hub

EUNE Updated 14 hours ago
Live game

Too many deaths

Improve 7.1 deaths

You die 7.1 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 40% after a loss

After a loss you win only 40% of the next game, versus 63% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Invest in vision

Improve 0.68 vision/min

Your vision score is 0.68 per minute; Emerald players average 1.00. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Be part of more fights

Improve 27% KP

You take part in 27% of your team's kills; Emerald players average 56%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 2.4 solo kills

2.4 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Your best champion right now

Note 60% on K'Sante

K'Sante: 3 wins in 5 games (60%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

8 W 6 L
Last 14 games
4 loss streak
4.5 / 7.1 / 4.6
1.28 KDA
  • K'Sante
    60% (3 W 2 L)
    1.59 KDA
  • Zaahen
    50% (1 W 1 L)
    1.12 KDA
  • Jax
    100% (1 W 0 L)
    0.63 KDA