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S16 Diamond
621

Riyo16 #RUDO

EUNE Updated 0 seconds ago
Live game

Too many deaths

Improve 6.7 deaths

You die 6.7 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Be part of more fights

Improve 46% KP

You take part in 46% of your team's kills; Diamond players average 58%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.0 per game

You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 8.5 CS/min

You average 8.5 CS per minute as ADC — well above the 7.3 typical for Diamond. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Your team's main damage source

Strength 29% team dmg

You deal 29% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

4 W 7 L
Last 11 games
3 loss streak
8.4 / 6.7 / 4.9
1.97 KDA
46% kill participation
  • Yunara
    38% (3 W 5 L)
    2.39 KDA
  • Nami
    100% (1 W 0 L)
    5.00 KDA
  • Gwen
    0% (0 W 1 L)
    0.22 KDA