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S16 Diamond
624

Riyo16 #RUDO

EUNE Updated 1 month ago
Live game

Too many deaths

Improve 6.9 deaths

You die 6.9 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 33% after a loss

After a loss you win only 33% of the next game, versus 67% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Invest in vision

Improve 0.83 vision/min

Your vision score is 0.83 per minute; Diamond players average 1.10. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Be part of more fights

Improve 50% KP

You take part in 50% of your team's kills; Diamond players average 58%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Excellent farming

Strength 7.9 CS/min

You average 7.9 CS per minute as ADC — well above the 7.3 typical for Diamond. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Your team's main damage source

Strength 28% team dmg

You deal 28% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

10 W 10 L
Last 20 games
1 win streak
7.8 / 6.7 / 6.3
2.10 KDA
  • Yunara
    44% (8 W 10 L)
    2.15 KDA
  • Nami
    100% (2 W 0 L)
    8.67 KDA
  • Gwen
    0% (0 W 1 L)
    0.22 KDA