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832

Only Anvils #Stats

EUNE Updated never
Live game

Too many deaths

Improve 8.2 deaths

You die 8.2 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Long sessions hurt your results

Improve 57% late in session

From the fourth game of a session onwards you win 57%, compared with 83% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Narrow your champion pool

Improve 8 champions

You played 8 different champions in your last 13 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.

Dying at the wrong moments

Improve 15% of game dead

You spend 15% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 7.1 CS/min

You average 7.1 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Your team's main damage source

Strength 36% team dmg

You deal 36% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

9 W 4 L
Last 13 games
1 win streak
15.2 / 8.2 / 4.0
2.35 KDA
  • Zed
    67% (2 W 1 L)
    2.67 KDA
  • Irelia
    33% (1 W 2 L)
    1.50 KDA
  • Locke
    100% (2 W 0 L)
    1.78 KDA