Skip to content
S16 Emerald
1316

KcalsMaker #BMI

EUNE Updated 1 second ago
Live game

Too many deaths

Improve 8.1 deaths

You die 8.1 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Be part of more fights

Improve 43% KP

You take part in 43% of your team's kills; Emerald players average 56%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 13% of game dead

You spend 13% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 7.6 CS/min

You average 7.6 CS per minute as ADC — well above the 6.8 typical for Emerald. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.5 solo kills

1.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

6 W 4 L
Last 10 games
1 loss streak
8.3 / 8.1 / 7.3
1.93 KDA
  • Jhin
    100% (3 W 0 L)
    4.14 KDA
  • Twisted Fate
    100% (2 W 0 L)
    1.41 KDA
  • Ezreal
    100% (1 W 0 L)
    5.00 KDA