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S16 Diamond
268

HOLD ISTEN #DIFFD

EUNE Updated 0 seconds ago
Live game

Too many deaths

Improve 9.3 deaths

You die 9.3 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Farm more consistently

Improve 5.7 CS/min

You average 5.7 CS per minute as Mid; Diamond players average about 7.3. Every 15 CS is roughly a kill worth of gold. Practise last-hitting under tower, shove the wave before recalling, and catch side waves between fights instead of standing in lane doing nothing.

Invest in vision

Improve 0.57 vision/min

Your vision score is 0.57 per minute; Diamond players average 1.10. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Long sessions hurt your results

Improve 20% late in session

From the fourth game of a session onwards you win 20%, compared with 56% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Your team's main damage source

Strength 30% team dmg

You deal 30% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 3.0 solo kills

3.0 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

6 W 8 L
Last 14 games
3 loss streak
7.4 / 9.3 / 6.8
1.52 KDA
46% kill participation
  • Volibear
    50% (1 W 1 L)
    0.65 KDA
  • Hwei
    50% (1 W 1 L)
    1.84 KDA
  • Zed
    0% (0 W 2 L)
    2.31 KDA