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S16 Diamond
633

HELLBORN CORE #TEROR

EUNE Updated 1 month ago
Live game

Too many deaths

Improve 7.0 deaths

You die 7.0 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.63 vision/min

Your vision score is 0.63 per minute; Diamond players average 1.10. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Narrow your champion pool

Improve 9 champions

You played 9 different champions in your last 21 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 7.6 CS/min

You average 7.6 CS per minute as Jungle — well above the 6.2 typical for Diamond. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Strong duelist

Strength 1.5 solo kills

1.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Your best champion right now

Note 80% on Draven

Draven: 4 wins in 5 games (80%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

12 W 8 L
Last 20 games
1 loss streak
8.9 / 7.3 / 8.0
2.30 KDA
  • Draven
    80% (4 W 1 L)
    2.56 KDA
  • Nasus
    75% (3 W 1 L)
    2.12 KDA
  • Kayle
    67% (2 W 1 L)
    2.09 KDA