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S16 Diamond
635

HELLBORN CORE #TEROR

EUNE Updated 1 second ago
Live game

Too many deaths

Improve 7.3 deaths

You die 7.3 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.57 vision/min

Your vision score is 0.57 per minute; Diamond players average 1.10. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Too many roles

Improve

Your main role is only 40% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.

Excellent farming

Strength 7.5 CS/min

You average 7.5 CS per minute as Jungle — well above the 6.2 typical for Diamond. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Objective-focused jungling

Strength 3.5 objectives

3.5 epic objectives per game — you control the map the way junglers should.

Match history

6 W 4 L
Last 10 games
1 loss streak
8.7 / 7.3 / 10.0
2.56 KDA
55% kill participation
  • Draven
    67% (2 W 1 L)
    2.70 KDA
  • Kayle
    100% (2 W 0 L)
    2.46 KDA
  • Graves
    50% (1 W 1 L)
    3.91 KDA