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S16 Diamond
592

Fung #Level

EUNE Updated 0 seconds ago
Live game

Too many deaths

Improve 8.5 deaths

You die 8.5 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Dying at the wrong moments

Improve 15% of game dead

You spend 15% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.3 per game

You place 0.3 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Too many roles

Improve

Your main role is only 30% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.

Excellent farming

Strength 8.4 CS/min

You average 8.4 CS per minute as ADC — well above the 7.3 typical for Diamond. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Your team's main damage source

Strength 37% team dmg

You deal 37% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

4 W 6 L
Last 10 games
4 loss streak
13.1 / 8.5 / 7.5
2.42 KDA
53% kill participation
  • Kalista
    67% (2 W 1 L)
    3.13 KDA
  • Qiyana
    0% (0 W 2 L)
    2.05 KDA
  • Talon
    100% (1 W 0 L)
    5.50 KDA