Dying at the wrong moments
Improve 14% of game deadYou spend 14% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You spend 14% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You place 0.4 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
Your main role is only 40% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.
2.7 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.
4 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.
Draven: 4 wins in 4 games (100%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.