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S16 Silver
261

7astafa #7277

EUNE Updated 1 month ago
Live game

Too many deaths

Improve 8.3 deaths

You die 8.3 times per game (Silver average: 6.6). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Long sessions hurt your results

Improve 46% late in session

From the fourth game of a session onwards you win 46%, compared with 67% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.1 per game

You place 0.1 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 6.6 CS/min

You average 6.6 CS per minute as ADC — well above the 5.3 typical for Silver. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.9 solo kills

1.9 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

11 W 9 L
Last 20 games
2 win streak
11.3 / 8.2 / 8.8
2.45 KDA
  • Caitlyn
    62% (8 W 5 L)
    2.43 KDA
  • Ashe
    100% (2 W 0 L)
    2.54 KDA
  • Jhin
    0% (0 W 2 L)
    4.89 KDA