Thresh Support build & stats
- Win rate
- 52.6%
- Pick rate
- 11.9%
- Ban rate
- 7.1%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16
Build in this order
Runes
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Thresh
Generated from this patch's numbers
- Thresh wins 52.6% of games as Support on patch 16.16 (2,690 games).
- Most common core: Locket of the Iron Solari → Knight's Vow → Zeke's Convergence — 57% win rate over 14 games.
- Take Aftershock as keystone: picked in 58% of games with a 52% win rate.
- Best matchup: Mel (75% over 16 games). Hardest: Zoe (20% over 10 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 81.0% | 1% (21) | |
| 61.2% | 7% (188) | |
| 59.0% | 1% (39) | |
| 55.6% | 8% (223) | |
| 54.2% | 26% (686) | |
| 52.4% | 4% (105) | |
| 51.7% | 45% (1,208) | |
| 51.6% | 5% (124) | |
| 48.8% | 2% (41) | |
| 48.6% | 1% (37) | |
| 43.6% | 2% (55) | |
| 38.5% | 1% (26) |
Runes
Most played full pages and keystone win rates
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Keystones
-
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
50.9%29% pick
-
Glacial Augment
Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
51.5%11% pick
-
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
51.9%11% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
57.1%0% pick
Summoner spells
-
Flash + Ignite
50.0%28% pick
-
Flash + Heal
51.3%17% pick
-
Exhaust + Flash
57.1%6% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → E → W (55%), E → Q → W (53%), E → W → Q (50%).
-
PDamnationThresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.
-
QDeath SentenceThresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
-
WDark PassageThresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
-
EFlayThresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
-
RThe BoxA prison of walls that slow and deal damage if broken.