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the Desert Rose

Samira ADC build & stats

MarksmanAssassin C 1,326 games · patch 16.17
Win rate
49.5%
Pick rate
3.2%
Ban rate
3.0%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Blade
Doran's Blade
450 gold
Health Potion
Health Potion
50 gold
47.2% 72 games

Build in this order

The Collector 1
The Collector
3,000 gold
Infinity Edge 2
Infinity Edge
3,500 gold
Immortal Shieldbow 3
Immortal Shieldbow
3,000 gold
9,500 gold
80.0% WR 10 games

Runes

Precision Precision + Domination Domination
69.2% WR
13 games · 1% pick
Conqueror
Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Precision Precision
Press the Attack Lethal Tempo Conqueror Fleet Footwork
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Domination Domination
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Barrier
52.0% 277 games

Max order

Flair Q Wild Rush E Blade Whirl W
58.2% 55 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Samira

Generated from this patch's numbers

  • Samira wins 49.5% of games as ADC on patch 16.17 (1,326 games).
  • Most common core: The Collector → Infinity Edge → Lord Dominik's Regards — 57% win rate over 63 games.
  • Take Conqueror as keystone: picked in 100% of games with a 49% win rate.
  • Best matchup: Varus (71% over 14 games). Hardest: Ziggs (18% over 11 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

The Collector 1
The Collector
Infinity Edge 2
Infinity Edge
Lord Dominik's Regards 3
Lord Dominik's Regards
51.9% WR
27 games · 2% pick
The Collector 1
The Collector
Infinity Edge 2
Infinity Edge
Immortal Shieldbow 3
Immortal Shieldbow
80.0% WR
10 games · 1% pick

Starting items

Doran's Blade
Doran's Blade
Health Potion
Health Potion
47.2% WR
72 games · 5% pick
Doran's Bow
Doran's Bow
Health Potion
Health Potion
Health Potion
Health Potion
80.0% WR
5 games · 0% pick
Doran's Helm
Doran's Helm
Health Potion
Health Potion
50.0% WR
2 games · 0% pick

Legendary items by win rate

ItemWin ratePick
83.3% 0% (6)
62.1% 5% (66)
62.1% 2% (29)
61.0% 14% (187)
58.3% 1% (12)
56.5% 2% (23)
55.4% 18% (233)
53.2% 4% (47)
51.0% 30% (396)
50.0% 1% (18)
49.2% 34% (457)
28.6% 1% (7)

Runes

Most played full pages and keystone win rates

Precision Precision + Domination Domination
53.7% WR
95 games · 7% pick
Conqueror
Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Precision Precision
Press the Attack Lethal Tempo Conqueror Fleet Footwork
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Domination Domination
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Precision Precision + Domination Domination
54.5% WR
33 games · 2% pick
Conqueror Triumph Legend: Bloodline Last Stand Sudden Impact Treasure Hunter
Precision Precision + Resolve Resolve
41.4% WR
29 games · 2% pick
Conqueror Triumph Legend: Bloodline Last Stand Bone Plating Revitalize

Keystones

  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 49.6%35% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 33.3%0% pick

Summoner spells

  • Flash Barrier Flash + Barrier 52.0%21% pick
  • Exhaust Flash Exhaust + Flash 50.0%9% pick
  • Cleanse Flash Cleanse + Flash 38.6%5% pick

Abilities & skill order

Which ability to max first, from match timelines

Flair Q Wild Rush E Blade Whirl W 58.2%55 games

Most common first three levels: Q → E → W (48%), E → Q → W (33%).

  • PDaredevil Impulse

    Samira builds a combo by hitting attacks or abilities unique from the previous hit. Samira's attacks in melee range deal additional magic damage. Samira's attacks against enemies affected by Immobilizing effects will das...

  • QFlair

    Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion.

  • WBlade Whirl

    Samira slashes around her, damaging enemies and destroying enemy missiles.

  • EWild Rush

    Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown.

  • RInferno Trigger

    Samira unleashes a torrent of shots from her weapons, wildly shooting all enemies surrounding her.