Nasus Jungle build & stats
- Win rate
- 45.3%
- Pick rate
- 0.7%
- Ban rate
- 40.6%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Nasus
Generated from this patch's numbers
- Nasus wins 45.3% of games as Jungle on patch 16.17 (612 games).
- Most common core: Protoplasm Harness → Spirit Visage → Trinity Force — 47% win rate over 64 games.
- Take Fleet Footwork as keystone: picked in 64% of games with a 45% win rate.
- Best matchup: Ekko (80% over 10 games). Hardest: Graves (12% over 16 games) — consider a ban or a different pick when you see it.
- Nasus scales: 57% win rate after 35 minutes versus 35% before 25. Farm safely early and never surrender.
- Banned in 41% of games — have a backup pick ready.
Items
Most common sets of three completed items
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 60.9% | 4% (23) | |
| 55.6% | 3% (18) | |
| 52.1% | 8% (48) | |
| 50.0% | 1% (8) | |
| 50.0% | 1% (4) | |
| 50.0% | 1% (4) | |
| 47.6% | 7% (42) | |
| 46.7% | 2% (15) |
Runes
Most played full pages and keystone win rates
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Keystones
-
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
45.5%9% pick
-
Stormraider's Surge
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
66.7%1% pick
Summoner spells
-
Flash + Smite
45.0%7% pick
-
Ghost + Smite
52.2%4% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → E → Q (44%), Q → E → W (50%).
-
PSoul EaterNasus drains his foe's spiritual energy, giving him bonus Life Steal.
-
QSiphoning StrikeNasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
-
WWitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time.
-
ESpirit FireNasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.
-
RFury of the SandsNasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor an...