Karma Support build & stats
- Win rate
- 48.4%
- Pick rate
- 5.5%
- Ban rate
- 1.9%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Finish these three
Runes
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Summoner spells
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Karma
Generated from this patch's numbers
- Karma wins 48.4% of games as Support on patch 16.17 (225 games).
- Most common core: Redemption → Moonstone Renewer → Echoes of Helia — 55% win rate over 20 games.
- Take Summon Aery as keystone: picked in 63% of games with a 50% win rate.
- Best matchup: Nami (73% over 15 games). Hardest: Yuumi (25% over 12 games) — consider a ban or a different pick when you see it.
- Karma scales: 53% win rate after 35 minutes versus 42% before 25. Farm safely early and never surrender.
Items
Most common sets of three completed items
Core build
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 67.3% | 23% (52) | |
| 66.7% | 7% (15) | |
| 66.7% | 3% (6) | |
| 62.5% | 4% (8) | |
| 58.3% | 5% (12) | |
| 57.1% | 12% (28) | |
| 55.3% | 21% (47) | |
| 48.8% | 57% (129) | |
| 47.4% | 8% (19) | |
| 46.8% | 21% (47) | |
| 46.3% | 55% (123) | |
| 33.3% | 3% (6) |
Runes
Most played full pages and keystone win rates
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Keystones
-
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
50.0%63% pick
-
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
45.6%35% pick
Summoner spells
-
Flash + Heal
50.0%70% pick
-
Exhaust + Flash
41.9%19% pick
-
Flash + Ignite
50.0%11% pick
Abilities & skill order
-
PGathering FireKarma's damaging abilities will reduce the cooldown of Mantra.
-
QInner FlameKarma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a catacl...
-
WFocused ResolveKarma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.Mantra Bonus: Karma strengthens the link, healing he...
-
EInspireKarma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire t...
-
RMantraKarma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.