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the Defender of Tomorrow

Jayce Mid build & stats

FighterMarksman C 335 games · patch 16.17
Win rate
46.9%
Pick rate
1.9%
Ban rate
20.6%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Blade
Doran's Blade
450 g
Health Potion
Health Potion
50 g
42.4% 66 games

Build in this order

Youmuu's Ghostblade 1
Youmuu's Ghostblade
2,800 g
Manamune 2
Manamune
2,900 g
Voltaic Cyclosword 3
Voltaic Cyclosword
3,000 g
8,700 g
58.3% WR 12 games

Boots

Immortal Path
Immortal Path
1,000 g
57.9% 19 games

Runes

Sorcery Sorcery + Inspiration Inspiration
58.8% WR
17 games · 5% pick
Stormraider's Surge
Stormraider's Surge

Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.

Manaflow Band Manaflow Band
Absolute Focus Absolute Focus
Scorch Scorch
Triple Tonic Triple Tonic
Cosmic Insight Cosmic Insight
Shards AF AF HP

Summoner spells

Flash Ignite 50.0% 164 games

Max order

To the Skies! / Shock Blast Q Lightning Field / Hyper Charge W Thundering Blow / Acceleration Gate E 42.6% 68 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Jayce

Generated from this patch's numbers

  • Jayce wins 46.9% of games as Mid on patch 16.17 (335 games).
  • Most common core: Youmuu's Ghostblade → Manamune → Voltaic Cyclosword — 58% win rate over 12 games.
  • Take Stormraider's Surge as keystone: picked in 57% of games with a 48% win rate.
  • Best matchup: Viktor (89% over 9 games). Hardest: Hwei (12% over 8 games) — consider a ban or a different pick when you see it.
  • Banned in 21% of games — have a backup pick ready.

Items

Core build in purchase order (from match timelines)

Core build

Youmuu's Ghostblade 1
Youmuu's Ghostblade
Manamune 2
Manamune
Voltaic Cyclosword 3
Voltaic Cyclosword
58.3% WR
12 games · 4% pick
Youmuu's Ghostblade 1
Youmuu's Ghostblade
Manamune 2
Manamune
Serpent's Fang 3
Serpent's Fang
40.0% WR
5 games · 1% pick
Youmuu's Ghostblade 1
Youmuu's Ghostblade
Manamune 2
Manamune
Serylda's Grudge 3
Serylda's Grudge
66.7% WR
3 games · 1% pick

Starting items

Doran's Blade
Doran's Blade
Health Potion
Health Potion
42.4% WR
66 games · 20% pick
Doran's Helm
Doran's Helm
Health Potion
Health Potion
33.3% WR
3 games · 1% pick
Long Sword
Long Sword
Refillable Potion
Refillable Potion
50.0% WR
2 games · 1% pick

Boots

Crimson Lucidity
Crimson Lucidity
42.4% WR
99 games · 30% pick
Swiftmarch
Swiftmarch
48.9% WR
94 games · 28% pick
Chainlaced Crushers
Chainlaced Crushers
49.3% WR
73 games · 22% pick

Legendary items by win rate

ItemWin ratePick
83.3% 2% (6)
73.3% 4% (15)
60.9% 7% (23)
55.6% 3% (9)
54.0% 15% (50)
51.6% 55% (184)
47.3% 62% (207)
44.1% 20% (68)
43.8% 27% (89)
42.2% 19% (64)
41.2% 5% (17)
37.5% 2% (8)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Inspiration Inspiration
58.8% WR
17 games · 5% pick
Stormraider's Surge
Stormraider's Surge

Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.

Manaflow Band Manaflow Band
Absolute Focus Absolute Focus
Scorch Scorch
Triple Tonic Triple Tonic
Cosmic Insight Cosmic Insight
Shards AF AF HP
Sorcery Sorcery + Inspiration Inspiration
30.0% WR
10 games · 3% pick
Stormraider's Surge Manaflow Band Celerity Scorch Triple Tonic Cosmic Insight
Domination Domination + Inspiration Inspiration
40.0% WR
10 games · 3% pick
Electrocute Sudden Impact Grisly Mementos Relentless Hunter Triple Tonic Cosmic Insight

Keystones

  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 47.6%57% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 46.9%24% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 55.2%9% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 45.5%7% pick

Summoner spells

  • Flash Ignite Flash + Ignite 50.0%49% pick
  • Flash Teleport Flash + Teleport 44.1%48% pick
  • Exhaust Flash Exhaust + Flash 40.0%1% pick

Abilities & skill order

Which ability to max first, from match timelines

To the Skies! / Shock Blast Q Lightning Field / Hyper Charge W Thundering Blow / Acceleration Gate E 42.6%68 games
To the Skies! / Shock Blast Q Thundering Blow / Acceleration Gate E Lightning Field / Hyper Charge W 50.0%2 games

Most common first three levels: Q → W → E (45%), Q → E → Q (45%), Q → E → W (35%).

  • PHextech Capacitor

    When Jayce swaps weapons he gains Move Speed for a short duration.

  • QTo the Skies! / Shock Blast

    Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to al...

  • WLightning Field / Hyper Charge

    Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several at...

  • EThundering Blow / Acceleration Gate

    Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fir...

  • RMercury Cannon / Mercury Hammer

    Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.Cannon Stance: Transforms the Merc...