Jayce Mid build & stats
- Win rate
- 46.9%
- Pick rate
- 1.9%
- Ban rate
- 20.6%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Jayce
Generated from this patch's numbers
- Jayce wins 46.9% of games as Mid on patch 16.17 (335 games).
- Most common core: Youmuu's Ghostblade → Manamune → Voltaic Cyclosword — 58% win rate over 12 games.
- Take Stormraider's Surge as keystone: picked in 57% of games with a 48% win rate.
- Best matchup: Viktor (89% over 9 games). Hardest: Hwei (12% over 8 games) — consider a ban or a different pick when you see it.
- Banned in 21% of games — have a backup pick ready.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 83.3% | 2% (6) | |
| 73.3% | 4% (15) | |
| 60.9% | 7% (23) | |
| 55.6% | 3% (9) | |
| 54.0% | 15% (50) | |
| 51.6% | 55% (184) | |
| 47.3% | 62% (207) | |
| 44.1% | 20% (68) | |
| 43.8% | 27% (89) | |
| 42.2% | 19% (64) | |
| 41.2% | 5% (17) | |
| 37.5% | 2% (8) |
Runes
Most played full pages and keystone win rates
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Keystones
-
Stormraider's Surge
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
47.6%57% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
46.9%24% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
55.2%9% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
45.5%7% pick
Summoner spells
-
Flash + Ignite
50.0%49% pick
-
Flash + Teleport
44.1%48% pick
-
Exhaust + Flash
40.0%1% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → W → E (45%), Q → E → Q (45%), Q → E → W (35%).
-
PHextech CapacitorWhen Jayce swaps weapons he gains Move Speed for a short duration.
-
QTo the Skies! / Shock BlastHammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to al...
-
WLightning Field / Hyper ChargeHammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several at...
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EThundering Blow / Acceleration GateHammer Stance: Deals magic damage to an enemy and knocks them back a short distance.Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fir...
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RMercury Cannon / Mercury HammerHammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.Cannon Stance: Transforms the Merc...