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the Boy Who Shattered Time

Ekko Jungle build & stats

AssassinMage C 139 games · patch 16.18
Win rate
47.5%
Pick rate
3.3%
Ban rate
1.8%
Division
All divisions

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18

Solid sample

Finish these three

Dusk and Dawn
Dusk and Dawn
3,100 gold
Rabadon's Deathcap
Rabadon's Deathcap
3,500 gold
Shadowflame
Shadowflame
3,200 gold
9,800 gold
64.3% WR 14 games

Boots

Sorcerer's Shoes
Sorcerer's Shoes
1,100 gold
49.1% 114 games

Runes

Domination Domination + Inspiration Inspiration
63.0% WR
27 games · 19% pick
Dark Harvest
Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Inspiration Inspiration
Magical Footwear Hextech Flashtraption Cash Back
Triple Tonic Biscuit Delivery Time Warp Tonic
Jack Of All Trades Cosmic Insight Approach Velocity
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Smite
47.5% 139 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Ekko

Generated from this patch's numbers

  • Ekko wins 47.5% of games as Jungle on patch 16.18 (139 games).
  • Most common core: Dusk and Dawn → Rabadon's Deathcap → Shadowflame — 64% win rate over 14 games.
  • Take Dark Harvest as keystone: picked in 92% of games with a 48% win rate.
  • Best matchup: Lee Sin (50% over 10 games). Hardest: Vi (38% over 8 games) — consider a ban or a different pick when you see it.
  • Ekko scales: 51% win rate after 35 minutes versus 36% before 25. Farm safely early and never surrender.

Items

Most common sets of three completed items

Core build

Dusk and Dawn
Dusk and Dawn
Rabadon's Deathcap
Rabadon's Deathcap
Shadowflame
Shadowflame
64.3% WR
14 games · 10% pick
Dusk and Dawn
Dusk and Dawn
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
50.0% WR
14 games · 10% pick
Dusk and Dawn
Dusk and Dawn
Rabadon's Deathcap
Rabadon's Deathcap
Zhonya's Hourglass
Zhonya's Hourglass
41.7% WR
12 games · 9% pick

Boots

Sorcerer's Shoes
Sorcerer's Shoes
49.1% WR
114 games · 82% pick
Mercury's Treads
Mercury's Treads
43.8% WR
16 games · 12% pick

Legendary items by win rate

ItemWin ratePick
62.5% 12% (16)
58.8% 49% (68)
52.2% 17% (23)
50.0% 29% (40)
50.0% 3% (4)
47.8% 66% (92)
45.6% 82% (114)
42.1% 14% (19)
41.5% 29% (41)
33.3% 4% (6)

Runes

Most played full pages and keystone win rates

Domination Domination + Inspiration Inspiration
41.5% WR
53 games · 38% pick
Dark Harvest
Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Inspiration Inspiration
Magical Footwear Hextech Flashtraption Cash Back
Triple Tonic Biscuit Delivery Time Warp Tonic
Jack Of All Trades Cosmic Insight Approach Velocity
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Domination Domination + Inspiration Inspiration
63.0% WR
27 games · 19% pick
Dark Harvest Sudden Impact Grisly Mementos Treasure Hunter Magical Footwear Cosmic Insight
Domination Domination + Precision Precision
45.5% WR
22 games · 16% pick
Dark Harvest Sudden Impact Grisly Mementos Treasure Hunter Legend: Haste Triumph

Keystones

  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 48.4%92% pick
  • Hail of Blades Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. 20.0%4% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 66.7%2% pick

Summoner spells

  • Flash Smite Flash + Smite 47.5%100% pick

Abilities & skill order

  • PZ-Drive Resonance

    Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.

  • QTimewinder

    Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its r...

  • WParallel Convergence

    Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the ano...

  • EPhase Dive

    Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.

  • RChronobreak

    Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enem...