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the Burning Vengeance

Brand ADC build & stats

MageSupport C 734 games · patch 16.17
Win rate
50.5%
Pick rate
0.8%
Ban rate
3.2%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Ring
Doran's Ring
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
40.9% 22 games

Build in this order

Blackfire Torch 1
Blackfire Torch
2,800 gold
Rylai's Crystal Scepter 2
Rylai's Crystal Scepter
2,600 gold
Liandry's Torment 3
Liandry's Torment
3,000 gold
8,400 gold
54.8% WR 62 games

Runes

Sorcery Sorcery + Precision Precision
75.0% WR
8 games · 1% pick
Deathfire Touch
Deathfire Touch

Damaging a champion with an ability burns them over time.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Ignite
55.6% 9 games

Max order

Pillar of Flame W Conflagration E Sear Q
38.5% 13 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Brand

Generated from this patch's numbers

  • Brand wins 50.5% of games as ADC on patch 16.17 (734 games).
  • Most common core: Blackfire Torch → Rylai's Crystal Scepter → Liandry's Torment — 56% win rate over 9 games.
  • Take Deathfire Touch as keystone: picked in 80% of games with a 50% win rate.
  • Best matchup: Jhin (63% over 43 games). Hardest: Ashe (31% over 13 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Blackfire Torch 1
Blackfire Torch
Rylai's Crystal Scepter 2
Rylai's Crystal Scepter
Liandry's Torment 3
Liandry's Torment
33.3% WR
6 games · 1% pick
Blackfire Torch 1
Blackfire Torch
Liandry's Torment 2
Liandry's Torment
Rylai's Crystal Scepter 3
Rylai's Crystal Scepter
66.7% WR
3 games · 0% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
40.9% WR
22 games · 3% pick

Legendary items by win rate

ItemWin ratePick
75.0% 1% (4)
65.0% 3% (20)
60.0% 1% (5)
52.0% 17% (125)
48.3% 20% (145)
46.2% 5% (39)
45.9% 18% (135)
43.5% 3% (23)
40.0% 1% (5)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Precision Precision
57.1% WR
28 games · 4% pick
Deathfire Touch
Deathfire Touch

Damaging a champion with an ability burns them over time.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Sorcery Sorcery + Precision Precision
47.8% WR
23 games · 3% pick
Deathfire Touch Manaflow Band Transcendence Scorch Legend: Haste Presence of Mind
Sorcery Sorcery + Precision Precision
42.9% WR
14 games · 2% pick
Deathfire Touch Manaflow Band Transcendence Scorch Presence of Mind Legend: Haste

Keystones

  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 47.2%22% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 40.0%1% pick

Summoner spells

  • Flash Teleport Flash + Teleport 49.3%10% pick
  • Flash Ghost Flash + Ghost 47.2%7% pick
  • Flash Barrier Flash + Barrier 42.9%3% pick

Abilities & skill order

Which ability to max first, from match timelines

Pillar of Flame W Conflagration E Sear Q 38.5%13 games
Pillar of Flame W Sear Q Conflagration E 50.0%6 games

Most common first three levels: W → E → Q (40%), W → Q → E (60%), W → E → W (0%).

  • PBlaze

    Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it...

  • QSear

    Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target.

  • WPillar of Flame

    After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.

  • EConflagration

    Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.

  • RPyroclasm

    Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a targ...