Brand Support build & stats
- Win rate
- 48.8%
- Pick rate
- 0.6%
- Ban rate
- 0.3%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Best three items so far
Runes
Damaging a champion with an ability burns them over time.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.
Tips for Brand
Generated from this patch's numbers
- Brand wins 48.8% of games as Support on patch 16.17 (121 games).
- Most common core: Rylai's Crystal Scepter → Morellonomicon → Liandry's Torment — 100% win rate over 6 games.
- Take Deathfire Touch as keystone: picked in 86% of games with a 48% win rate.
- Best matchup: Karma (55% over 11 games). Hardest: Nautilus (53% over 15 games) — consider a ban or a different pick when you see it.
- Brand scales: 75% win rate after 35 minutes versus 50% before 25. Farm safely early and never surrender.
Items
Most common sets of three completed items
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 85.7% | 6% (7) | |
| 84.6% | 11% (13) | |
| 66.7% | 2% (3) | |
| 55.9% | 77% (93) | |
| 50.0% | 66% (80) | |
| 50.0% | 3% (4) | |
| 37.9% | 24% (29) | |
| 33.3% | 2% (3) |
Runes
Most played full pages and keystone win rates
Damaging a champion with an ability burns them over time.
Keystones
-
Deathfire Touch
Damaging a champion with an ability burns them over time.
48.1%86% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
50.0%7% pick
-
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
57.1%6% pick
Summoner spells
-
Flash + Ignite
47.4%63% pick
-
Flash + Heal
51.5%27% pick
-
Exhaust + Flash
50.0%8% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → Q → E (56%), W → E → Q (50%).
-
PBlazeBrand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it...
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QSearBrand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target.
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WPillar of FlameAfter a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
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EConflagrationBrand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.
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RPyroclasmBrand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a targ...