Bard Support build & stats
- Win rate
- 50.4%
- Pick rate
- 9.9%
- Ban rate
- 7.7%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16
Build in this order
Runes
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Bard
Generated from this patch's numbers
- Bard wins 50.4% of games as Support on patch 16.16 (1,268 games).
- Most common core: Locket of the Iron Solari → Mikael's Blessing → Bandlepipes — 67% win rate over 6 games.
- Take Electrocute as keystone: picked in 96% of games with a 51% win rate.
- Best matchup: Morgana (73% over 11 games). Hardest: Seraphine (30% over 27 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 76.9% | 3% (39) | |
| 75.0% | 1% (16) | |
| 68.8% | 1% (16) | |
| 60.0% | 2% (25) | |
| 56.6% | 6% (76) | |
| 55.6% | 4% (45) | |
| 55.1% | 7% (89) | |
| 54.9% | 23% (288) | |
| 52.2% | 7% (90) | |
| 52.1% | 71% (900) | |
| 51.9% | 27% (339) | |
| 51.2% | 37% (471) |
Runes
Most played full pages and keystone win rates
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Keystones
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
50.6%96% pick
-
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
51.9%2% pick
-
Unsealed Spellbook
Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
50.0%1% pick
-
Deathfire Touch
Damaging a champion with an ability burns them over time.
42.9%1% pick
Summoner spells
-
Flash + Heal
50.9%60% pick
-
Flash + Ignite
50.8%33% pick
-
Exhaust + Flash
43.0%6% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → W → E (49%), Q → E → W (45%), Q → W → Q (55%).
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PTraveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.Chimes: Ancient c...
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QCosmic BindingBard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
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WCaretaker's ShrineReveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
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EMagical JourneyBard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
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RTempered FateBard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.