Amumu Jungle build & stats
- Win rate
- 43.0%
- Pick rate
- 1.1%
- Ban rate
- 0.6%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16
Finish these three
Runes
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Amumu
Generated from this patch's numbers
- Amumu wins 43.0% of games as Jungle on patch 16.16 (244 games).
- Most common core: Sunfire Aegis → Thornmail → Liandry's Torment — 45% win rate over 33 games.
- Take Conqueror as keystone: picked in 85% of games with a 44% win rate.
- Best matchup: Lee Sin (62% over 13 games). Hardest: Kayn (27% over 11 games) — consider a ban or a different pick when you see it.
- Amumu scales: 47% win rate after 35 minutes versus 36% before 25. Farm safely early and never surrender.
Items
Most common sets of three completed items
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 66.7% | 1% (3) | |
| 50.0% | 3% (8) | |
| 50.0% | 2% (4) | |
| 50.0% | 2% (4) | |
| 47.5% | 24% (59) | |
| 42.9% | 34% (84) | |
| 40.0% | 6% (15) | |
| 40.0% | 2% (5) | |
| 34.5% | 12% (29) | |
| 33.3% | 1% (3) | |
| 20.0% | 2% (5) | |
| 20.0% | 2% (5) |
Runes
Most played full pages and keystone win rates
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Keystones
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
39.3%34% pick
-
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
44.4%4% pick
Summoner spells
-
Flash + Smite
40.4%39% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → E → Q (22%), E → W → Q (33%).
-
PCursed TouchAmumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage.
-
QBandage TossAmumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
-
WDespairOvercome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.
-
ETantrumPermanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced.
-
RCurse of the Sad MummyAmumu entangles surrounding enemy units in bandages, applying his Curse, damaging and stunning them.