Control wards are missing
Improve 0.7 per gameYou place 0.7 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You place 0.7 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
Your main role is only 50% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.
Only 3.1 deaths per game with a 5.0 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.
You deal 32% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
Caitlyn: 4 wins in 5 games (80%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.
80% in games under 25 minutes but only 50% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.