Skip to content
391

campy #007

NA Updated never
Live game

Low damage output for a carry

Improve 15% team dmg

You deal 15% of your team's damage to champions as ADC. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Be part of more fights

Improve 36% KP

You take part in 36% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 22% of game dead

You spend 22% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.6 per game

You place 0.6 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 6.7 CS/min

You average 6.7 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Close games out early

Note

50% in games under 25 minutes but only 25% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

4 W 5 L
Last 9 games
3 loss streak
6.3 / 6.6 / 9.4
2.41 KDA
  • Lux
    100% (3 W 0 L)
    7.00 KDA
  • Seraphine
    100% (1 W 0 L)
    4.33 KDA
  • Zeri
    0% (0 W 1 L)
    0.33 KDA