Long sessions hurt your results
Improve 33% late in sessionFrom the fourth game of a session onwards you win 33%, compared with 75% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 33%, compared with 75% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You played 11 different champions in your last 22 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.
You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You average 6.5 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
Only 4.1 deaths per game with a 4.1 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.
You deal 30% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.
Xerath: 8 wins in 10 games (80%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.