Dying at the wrong moments
Improve 10% of game deadYou spend 10% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You spend 10% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
3 of your last 6 losses ended in a surrender. Comebacks are common at Gold: one Baron throw or a caught carry flips most games. Play them out.
Your main role is only 50% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
2.2 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.
3 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.
Kled: 3 wins in 5 games (60%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.