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S16 Emerald
106

Userf1B463 #11111

NA Updated 1 month ago
Live game

Too many deaths

Improve 7.0 deaths

You die 7.0 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.62 vision/min

Your vision score is 0.62 per minute; Emerald players average 1.00. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Surrendering too often

Improve

4 of your last 8 losses ended in a surrender. Comebacks are common at Emerald: one Baron throw or a caught carry flips most games. Play them out.

Strong duelist

Strength 1.9 solo kills

1.9 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

11 W 9 L
Last 20 games
1 win streak
7.6 / 6.6 / 7.9
2.36 KDA
  • Nocturne
    56% (10 W 8 L)
    2.37 KDA
  • Ekko
    50% (1 W 1 L)
    2.22 KDA