Losses snowball into more losses
Improve 33% after a lossAfter a loss you win only 33% of the next game, versus 63% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.
After a loss you win only 33% of the next game, versus 63% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.
You take part in 37% of your team's kills; Iron players average 48%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You average 5.0 CS per minute as ADC — well above the 4.2 typical for Iron. Your gold income is a real edge; convert it by finishing items before objectives spawn.
Sona: 3 wins in 5 games (60%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.