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ToasterToasting #0616

NA Updated 0 seconds ago
Live game

Too many deaths

Improve 8.2 deaths

You die 8.2 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Low damage output for a carry

Improve 18% team dmg

You deal 18% of your team's damage to champions as ADC. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Be part of more fights

Improve 43% KP

You take part in 43% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 14% of game dead

You spend 14% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 6.9 CS/min

You average 6.9 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

4 W 5 L
Last 9 games
1 loss streak
7.1 / 7.4 / 8.1
2.04 KDA
37% kill participation
  • Caitlyn
    100% (1 W 0 L)
    1.73 KDA
  • Nasus
    100% (1 W 0 L)
    2.40 KDA
  • Nidalee
    100% (1 W 0 L)
    2.57 KDA