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ThreshingIT #WHIP

NA Updated never
Live game

Objectives over ganks

Improve 1.7 objectives

You take part in 1.7 epic objectives per game. As a jungler, time dragon and grubs, ward them 45 seconds early, and reset so you arrive with full health — objectives win more games than a kill in a side lane.

Be part of more fights

Improve 41% KP

You take part in 41% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

A champion that costs you LP

Improve 25% win rate

Diana: 1 wins in 4 games (25%). Move it to normals until it feels comfortable again.

Excellent farming

Strength 5.7 CS/min

You average 5.7 CS per minute as Jungle — well above the 5.0 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 2.2 solo kills

2.2 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

7 W 8 L
Last 15 games
1 win streak
5.4 / 6.9 / 6.9
1.79 KDA
  • Yorick
    50% (2 W 2 L)
    2.63 KDA
  • Diana
    25% (1 W 3 L)
    1.03 KDA
  • Thresh
    67% (2 W 1 L)
    1.75 KDA