Long sessions hurt your results
Improve 23% late in sessionFrom the fourth game of a session onwards you win 23%, compared with 71% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 23%, compared with 71% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You place 0.7 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
Rengar: 0 wins in 5 games (0%). Move it to normals until it feels comfortable again.
You average 7.5 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You deal 28% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
Jinx: 4 wins in 4 games (100%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.