Long sessions hurt your results
Improve 40% late in sessionFrom the fourth game of a session onwards you win 40%, compared with 64% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 40%, compared with 64% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 40% of your team's kills; Bronze players average 50%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
4 of your last 8 losses ended in a surrender. Comebacks are common at Bronze: one Baron throw or a caught carry flips most games. Play them out.
You average 7.4 CS per minute as Mid — well above the 4.8 typical for Bronze. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
2.3 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.
Irelia: 9 wins in 15 games (60%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.
75% in games over 33 minutes, 43% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.