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RIPMrClipClop #NA1

NA Updated never
Live game

Too many deaths

Improve 7.7 deaths

You die 7.7 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 40% after a loss

After a loss you win only 40% of the next game, versus 71% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Invest in vision

Improve 0.00 vision/min

Your vision score is 0.00 per minute; Gold players average 0.80. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Long sessions hurt your results

Improve 40% late in session

From the fourth game of a session onwards you win 40%, compared with 63% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Always in the action

Strength 79% KP

79% kill participation — you are present for most of your team's kills, which is exactly how games are carried.

Match history

7 W 6 L
Last 13 games
3 loss streak
12.0 / 7.7 / 30.9
5.58 KDA
  • Syndra
    67% (2 W 1 L)
    5.68 KDA
  • Vel'Koz
    50% (1 W 1 L)
    6.69 KDA
  • Morgana
    100% (1 W 0 L)
    8.43 KDA