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S16 Master
663

Piedra #roc

NA Updated never
Live game

Too many deaths

Improve 7.6 deaths

You die 7.6 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Be part of more fights

Improve 35% KP

You take part in 35% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 13% of game dead

You spend 13% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

A champion that costs you LP

Improve 29% win rate

Olaf: 2 wins in 7 games (29%). Move it to normals until it feels comfortable again.

Excellent farming

Strength 7.0 CS/min

You average 7.0 CS per minute as Top — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 2.9 solo kills

2.9 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Close games out early

Note

50% in games under 25 minutes but only 20% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

5 W 13 L
Last 18 games
9 loss streak
5.8 / 7.6 / 4.3
1.34 KDA
  • Olaf
    29% (2 W 5 L)
    0.93 KDA
  • Nasus
    50% (2 W 2 L)
    2.83 KDA
  • Yasuo
    0% (0 W 2 L)
    0.65 KDA