Long sessions hurt your results
Improve 20% late in sessionFrom the fourth game of a session onwards you win 20%, compared with 50% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 20%, compared with 50% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 31% of your team's kills; Diamond players average 58%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You place 1.3 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.