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S16 Diamond
822

MasterInAram #NA1

NA Updated 1 month ago
Live game

Too many deaths

Improve 7.4 deaths

You die 7.4 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 46% after a loss

After a loss you win only 46% of the next game, versus 69% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Long sessions hurt your results

Improve 40% late in session

From the fourth game of a session onwards you win 40%, compared with 65% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Narrow your champion pool

Improve 12 champions

You played 12 different champions in your last 30 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.

Excellent farming

Strength 7.0 CS/min

You average 7.0 CS per minute as Jungle — well above the 6.2 typical for Diamond. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Objective-focused jungling

Strength 4.3 objectives

4.3 epic objectives per game — you control the map the way junglers should.

Your best champion right now

Note 62% on Warwick

Warwick: 8 wins in 13 games (62%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

14 W 6 L
Last 20 games
2 win streak
9.4 / 6.6 / 14.1
3.59 KDA
  • Warwick
    69% (11 W 5 L)
    3.27 KDA
  • Fiddlesticks
    50% (2 W 2 L)
    1.89 KDA
  • Kindred
    33% (1 W 2 L)
    2.33 KDA