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S16 Grandmaster
53

Insightful #EU7

NA Updated never
Live game

Too many deaths

Improve 8.5 deaths

You die 8.5 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 38% after a loss

After a loss you win only 38% of the next game, versus 64% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Dying at the wrong moments

Improve 15% of game dead

You spend 15% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.3 per game

You place 0.3 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 8.0 CS/min

You average 8.0 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Your team's main damage source

Strength 34% team dmg

You deal 34% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

10 W 9 L
Last 19 games
2 loss streak
9.2 / 8.8 / 9.4
2.11 KDA
  • Karthus
    58% (11 W 8 L)
    2.18 KDA
  • Brand
    0% (0 W 1 L)
    0.14 KDA