Long sessions hurt your results
Improve 0% late in sessionFrom the fourth game of a session onwards you win 0%, compared with 43% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 0%, compared with 43% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You spend 10% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
Your main role is only 53% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.