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S16 Gold
187

EndingTree #tree

NA Updated 1 day ago
Live game

Too many deaths

Improve 8.7 deaths

You die 8.7 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.48 vision/min

Your vision score is 0.48 per minute; Gold players average 0.80. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Long sessions hurt your results

Improve 20% late in session

From the fourth game of a session onwards you win 20%, compared with 64% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 20% KP

You take part in 20% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Your best champion right now

Note 60% on Sett

Sett: 9 wins in 15 games (60%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

You win the long games

Note

75% in games over 33 minutes, 33% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.

Match history

10 W 9 L
Last 19 games
1 win streak
5.9 / 8.7 / 5.9
1.36 KDA
  • Sett
    60% (9 W 6 L)
    1.33 KDA
  • Tahm Kench
    50% (1 W 1 L)
    2.41 KDA
  • Zaahen
    0% (0 W 1 L)
    1.67 KDA